Game Makers resources
Article 31 of the United Nations Convention on the Rights of the Child states that children have the right to relax, play and to join in a wide range of leisure activities. ActNow Theatre shares these sentiments, and believes that games can bring people and communities together.
Guided by theatre makers, professional writers and visual artists, ActNow ran Game Makers in 2016 and 2017 to engage kids and their dads in playing and making their very own real-world games. In Game Makers, we utilised elements of both theatre (characters, narratives, imaginary settings) and sport (teamwork, strategy, competition and physical challenges) in games that were played face-to-face, bringing the adventures and challenges of video games into the real world.
ActNow Theatre’s Guiding Principles of imagination, participation, and openness guided us in the process of devising and delivering the workshops– and now we’ve built guides to our favourite games to help you build on these principles, too!
These guides will help you play in your homes, schools, workplaces, and community groups. We have designed them to be clear and flexible, allowing you to adapt them to many different contexts, and to have fun modifying the rules and themes of the games. The games cater for a wide variety of physical and cognitive abilities, and can be used for many different purposes, from drama group warm-ups to party ice-breakers.
The one where … you have to move fast to shoot the other players with an imaginary gun or duck to avoid being shot yourself!
The one where … everybody ends up forming a huge chain as the people who are tagged hold hands instead of becoming ‘it’.
The one where … one team has to run around the edge of a space to score points while the other tries to stop them by throwing a ball in a bucket.
The one where … everybody has to stand up and swap chairs when the person in the middle says something they have done.
The one where … you play an icebreaker for a group, requiring teamwork, concentration, and fast reflexes.
The one where … everybody has to grab a set of keys without being seen moving.
The one where … a still image is created by the group who take it in turns to tell us what they are and strike a pose.
The one where … everybody pretends to be a really creepy statue in a museum and scare the security guard without getting caught moving.
The one where … a sentence is whispered from player to player in a line until it reachers the last player, by which time it has normally become hilariously mangled.
The one where … an invisible ball of energy is passed around a circle.
The one where … one player, who can only walk, has to get to the spare chair before the other players stop them!